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sKserV.pl Strona Główna
Autor Wiadomość
  Temat: PokeMod problem :/
crosscs3

Odpowiedzi: 3
Wyświetleń: 14446

PostForum: Konfiguracja AMXX   Wysłany: Wto 06 Kwi, 2010 10:42   Temat: PokeMod problem :/
Tylko mam kolejny problem... Mam (chyba) to co trzeba do spolszczenia i mam nowy plik *.sma z podobno innym kodem źródłowym który obsługuje data/lang/ ;> Tylko mam error przy kompilowaniu :
904151 successful compiles to date.
655587 failed compiles to date.
Old compiler: 101980 compiles before decommission.
This tool by: David "BAILOPAN" Anderson
A to kod źródłowy :
Kod:
////////////////////////////////////////////////
 //     ___      _                         _   //
 //    / _ \___ | | _____  /\/\   ___   __| |  //
 //   / /_)/ _ \| |/ / _ \/    \ / _ \ / _` |  //
 //  / ___/ (_) |   <  __/ /\/\ \ (_) | (_| |  //
 // /_/    \___/|_|\_\___\/    \/\___/ \__,_|  //
 //                                            //
 ////////////////////////////////////////////////
 //                                            //
 //      Welcome to The World of Pokemon.      //
 //                                            //
 ////////////////////////////////////////////////

 /*
 //--ChangeLog--//
 *    v1.2.3 RC 2 - 0?/??/08
 *                            - Fixed some problems with skills
 *                            - Fixed some default skill/pokemon properties
 *                            - New define TOUCH_SKILL_TEAM in custom.inl
 *                            - Fixed "okemon" in PokeMart menu
 *                            - Catch items with over 1000 chance will now catch pokemon with 'e' flag and pokemon above MAX_CATCH_LEVEL
 *                            - Fixed problem with admin commands effecting @TEAMS
 *                            - Fixed problem with first pokeitem being named "None"
 *                            - Evolved pokemon can now be caught off the ground if they don't have the 'c' flag
 *                            - New define in custom.inl SAVE_ID
 *                            - More optimizations
 *                            - Fixed problem with global skills not getting correct level
 *                            - Renamed pokemon files to be more appropriate
 *                            - New flag 'e' in pokemon.ini to disallow pokemon from being caught (removed define CATCH_SPECIAL from custom.inl)
 *                            - Renamed MAX_CATCH_LEVEL to CATCH_MAX_LEVEL in custom.inl
 *                            - New define CATCH_GHOST in custom.inl
 *                            - Removed FASTSPEED and SLOWSPEED from custom.inl (they have been seperated)
 *                            - More defines in skill_defines.inl
 *                            - New define OAK_RESET_SKILLS in custom.inl
 *                            - Made all skills independent of eachother (you don't need Rage for Counter to work, etc.)
 *                            - Added pokemon images in pokedex and other motd windows
 *                            - New define POKEDEX_IMAGES in custom.inl
 *                            - Added partial MultiLingual Support
 *                            - Fixed problem with pokerank being erased
 *                            - Added checks to prevent crashing from over precaching
 *                            - Changed MultiForwards
 *                            - Removed unnecessary SQLX support
 *                            - Fixed screenshake message
 *                            -
 *    v1.2.3 RC - 05/27/08
 *                            - Dropped skill forwards
 *                            - Converted skill system to prepare for 1.3.0
 *                            - Seperated skills into more files
 *                            - Added maxarmor capabilities
 *                            - Updated pokemod.inc
 *                            - Converted some file natives to new file natives
 *                            - Adjusted pokemon skills to damage based on skill type instead of pokemon type
 *                            - Added functionality to change how skills are activated
 *                            - Fixed potential bug when exiting Bill's PC
 *                            - Every skill should be able to be global with new system
 *                            - Added some more important debug messages
 *                            - Changed the items.cfg file a little bit
 *                            - Fixed small bug in pokemart that would show all categories
 *                            - Renamed Bill's PC to Emp`s PC
 *                            - Fixed bug where safari file would stay open
 *                            - Can now change starting pokemon
 *                            - Dropped support for other plugins with speed (got too complicated)
 *                            - Added functions for skill damage for more universal use
 *                            - Changed how delays after pokeskills work
 *                            - Minor code improvements
 *                            - Fixed being able to manually activate non-bind skills
 *                            - Converted sprite system to match sounds and models
 *                            - Added random player round saving
 *                            - Fixed not being able to do command 'pokemod debug off'
 *                            - Renamed config.inl to files.inl
 *                            - Made find_free_spawn function more efficient
 *                            - When doing 'pokemod' in console and the server is missing files, it will now list the files
 *                            - Fixed define POKEBALL_SPECIAL
 *                            - Redid pokedex
 *                            - Made help menu smarter
 *                            - Made pokedex smarter
 *                            - Redid pokeitem help
 *                            - Fixed problem where last pokemon's name would not be picked up
 *                            - Changed NightShade to not go below MIN_INVIS
 *                            - Finished all default pokemon
 *                            - Fixed problem with round start being called at the wrong time with freezetime
 *                            - Fixed problem when admins erased all experience
 *                            - Burn will now catch all players on fire (not just teammates)
 *                            - Added smarter item searching
 *                            - Fixed problem with paralysis
 *                            - Can no longer release or give away your active pokemon
 *                            - Fixed bug where you would try to catch pokemon with items that can't catch
 *                            - Fixed problem with many fake natives
 *                            - Fixed problem with picking up the first registered item
 *                            - Added flexibility to interact with EAM
 *                            - Fixed Start Menu not working if you were assigned a pokemon
 *                            - Redid menu code
 *    v1.2.2 - 02/01/08
 *                            - Dropped hamsandwich module and added back fun module
 *                            - Fixed and cleaned AoEdamage and Linedamage
 *                            - Fixed speed issue that was occuring
 *    v1.2.1 - 01/26/08
 *                            - Fixed fire status
 *                            - Fixed harden skill
 *                            - Fixed menus not working occasionally
 *                            - Fixed mist and sky attack not displaying in correct position
 *                            - Redid type system to prepare for 1.3.0
 *                            - Added status effects for normal pokedamage function
 *                            - Redid how status effects are calculated in pokedamage
 *                            - Added type None
 *                            - Added prefix TYPE_ to the type defines/enum
 *                            - Redid admin commands
 *                            - Fixed weird damages with AoE and Line damage
 *                            - Dropped engine module, now uses fakemeta_util
 *                            - Dropped fun module, now uses fakemeta and hamsandwich
 *                            - Removed time include
 *                            - Now requires Hamsandwich module
 *                            - Fixed rock slide skill
 *                            - Bots now release pokemon randomly
 *                            - Fixed global skills being able to be done twice
 *                            - Fixed dodrio
 *
 *    v1.2.0 - 12/24/07
 *                            - Seperated into smaller files
 *                            - Added xp and lvls
 *                            - Added more pokemon
 *                            - And a lot more (for full list, check PokeMod forums)
 *                            - Now requires AMXX 1.8 or greater
 *
 *    v1.1.1 - 07/06/06
 *                            - Fixed some things
 *                            - Added some cvars
 *                            - Cleaned code
 *                            - Made a little bit ready for when lvls and xp are added
 *
 *    v1.1.0 - 06/29/06
 *                            - Redid menus
 *                            - Added more pokemon (33 in total)
 *                            - Cleaned code
 *                            - Changed cvars to pcvars
 *                            - Now requires AMXX 1.71 or greater
 *
 *    v1.0.1 - Never Released
 *                            - Fixed some stuff
 *                            - Cleaned code
 *                            - Added more cvars
 *
 *    v1.0.0 - 01/15/06
 *                            - Released to the public
 *
 //--Credits--//
 *    - RockThrow                - modified sprites and sounds code from yang's Veronika hero
 *    - Teleport                - used PassAimTest code from sharky / JTP10181 's Batgirl hero
 *    - Flamethrower            - modified Cheap_Suit's flamethrower
 *                            - KoST - for the get_distance_to_line stock
 *                            - VEN - for his fm_is_ent_visible stock
 *    - PsyBeam                - based on vittu's SSJ Gohan hero
 *    - SmokeScreen            - made by Om3gA
 *
 *    - Config files            - based on superheromod's
 *    - XP Save key            - based on superheromod's
 *    - Sounds                - used some sounds from FFX mod
 *    - Models                - used Prof. Oak model from old abandoned Pokemon Mod for Half-Life
 *                            - original pokeball made by Emp`, fixed by Om3gA
 *                            - bone model made by coca-cola
 *    - PokeLoop                - used loop code from {HOJ} Batman/JTP10181 's Captain America hero
 *    - NPCs                    - used Twilight Suzuka's NPC guide
 *    - MYSQL Saving            - Superhero Mod
 *    - SQLx Saving            - Teame06
 *    - Dynamic Natives        - help from Hawk552
 *    - Other                    - modified mole code from WC3FT mod
 *                            - is_user_outside stock from timer16 by Twilight Suzuka
 *
 *        - Anything not listed here was most likely done by Emp`
 *
 //--To Do--//
 *    - Personal colored huds
 *    - PP points
 *    - Read files rather than having defines
 *    - Personal Pokemon Names
 *    - Pokemon skill selection
 *    - Dynamic skill properties
 *    - Dynamic statuses
 *    - More fake natives
 */





    ///////////////////////////////////////////////////
    //        DO NOT CHANGE ANYTHING IN HERE!        //
    //      Things for customizing your server       //
    //            have been moved to the             //
    //      _custom.inl and _skill_defines.inl       //
    ///////////////////////////////////////////////////





 #if defined _pokemod_plugin_included
    #endinput
 #endif
 #define _pokemod_plugin_included

 //Lets increase the memory
 #pragma dynamic 32768

 //Change the stupid escape character to the normal one
 #pragma ctrlchar '\'

 //Lets load some libraries
 #include <amxmisc>
 #include <fakemeta_util>
 #include <fun>
 #include <xs>

 #if AMXX_VERSION_NUM < 180
    #assert _____\
            PokeMod requires AMXX 1.8 or higher and must be compiled locally!\
            _____
 #endif

 //PokeMod includes
 #tryinclude "pokemon/custom.inl"    //gotta include these first because its used in the other files
 #tryinclude "pokemon/defines.inl"

 #if !defined _pokemod_custom_included || !defined _pokemod_defines_included
    #assert _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ \
            _ _ _ _ _ _ _ _ _ _ _ PokeMod must be compiled locally! _ _ _ _ _ _ _ _ _ _ _ \
            _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
 #endif

 #if MOD==CS
    #include <cstrike>
 #endif
 #if MOD==DOD
    #include <dodfun>
    #include <dodx>
 #endif
 #if MOD==NS
    #include <ns>
 #endif

 #if SAVE==SAVE_MYSQL
    #include <dbi>
 #endif
 #if SAVE==SAVE_NVAULT
    #include <nvault>
 #endif
 
 #include "pokemon/skill_defines.inl"
 #include "pokemon/globals.inl"
 #include "pokemon/other.inl"

 #include "pokemon/admin.inl"
 #include "pokemon/bot.inl"
 #include "pokemon/items.inl"
 #include "pokemon/checks.inl"
 #include "pokemon/eam.inl"
 #include "pokemon/evolution.inl"
 #include "pokemon/files.inl"
 #include "pokemon/helps.inl"
 #include "pokemon/menus.inl"
 #include "pokemon/mod_specific.inl"
 #include "pokemon/natives.inl"
 #include "pokemon/oak.inl"
 #include "pokemon/pokedamage.inl"
 #include "pokemon/pokerank.inl"
 #include "pokemon/publics.inl"
 #include "pokemon/registers.inl"
 #include "pokemon/skills.inl"
 #include "pokemon/status.inl"
 #include "pokemon/stocks.inl"
 #include "pokemon/xp.inl"

 /////////////////////
 //  Starts plugin  //
 /////////////////////
 public plugin_init()
 {
    plugin_id = register_plugin(PLUGNAME, VERSION, AUTHOR);

    //lets register the most important things first (incase pokemod was disabled)

    set_pcvar_string( register_cvar("PokeMod_Version",VERSION,FCVAR_SERVER|FCVAR_SPONLY), VERSION );

    register_concmd("pokemod","Console_Pokemod",ADMIN_ALL, "- information about PokeMod");
    register_concmd("pm","Console_Pokemod");

    //Client Say Commands
    register_clcmd("say","HandleSay");

    //if pokemod was disabled, we don't need to waste server resources
    if( PM_disabled == PM_OFF )
        return;

    cvar_registry();

    //Events
    #if MOD==CS
        register_event("Damage", "player_damage", "b", "2!0");
        register_event("HLTV", "round_start", "a", "1=0", "2=0");
        register_logevent("poke_round_end", 2, "1=Round_End");
        register_logevent("poke_round_end", 2, "1&Restart_Round_");
        register_event("StatusText", "pokemon_statustext", "b");
        register_event("ResetHUD", "pokemon_spawn", "b");
        register_event("Money", "pokemon_money", "b");
        register_message(get_user_msgid("Health"), "message_Health");
    #else
        #if MOD==DOD
            register_event("RoundState", "poke_round_end", "a", "1=3", "1=4");
        #endif
        #if MOD==NS
            register_event("Damage", "player_damage", "b", "2!0");
        #endif
        register_event("ResetHUD", "team_ready", "b");
    #endif
    register_event("DeathMsg", "pokemon_death", "a");
    register_event("CurWeapon", "Weaponchange", "be", "1=1");
    register_forward(FM_Touch, "touches");
    register_forward(FM_AddToFullPack, "forward_AddToFullPack", 1);

    #if CHANGE_GAME_NAME==1
    register_forward(FM_GetGameDescription,"GameDesc");
    #endif
    register_forward(FM_AlertMessage, "log_block");

    //Loop every second
    set_task(1.0, "pokemon_loop", 0, "", 0, "b");

    debugMessage( 0,7,"Init", "Done registering events" );

    //Client Console Commands
    register_clcmd("+pokeskill","pokeskill_down", _, "- uses pokemon bind skill");
    register_clcmd("-pokeskill","pokeskill_up");

    new command[32];
    for(new i=1; i <= MAX_SKILLS; i++){
        formatex(command, 31, "+pokeskill%d", i);
        register_clcmd(command,"pokeskill_down");
        formatex(command, 31, "-pokeskill%d", i);
        register_clcmd(command,"pokeskill_up");
    }

    register_clcmd("+pokeitem","pokeitem_down", _, "- brings up Item Menu");
    register_clcmd("-pokeitem","pokeitem_up");
    register_clcmd("pokeskill","updatecommands");        //this just tells them to rebind with a +
    register_clcmd("pokemart","Console_Pokemart");
    register_clcmd("fullupdate","fullupdate");            //this just blocks the fullupdate abuse

    //All Console Commands
    register_concmd("playerspokemon","Console_PlayersPokemon", _, "- shows everyones pokemon");    //views players pokemon
    register_concmd("playerspokes","Console_PlayersPokemon");                                            //views players pokemon
    register_concmd("playersitems","Console_PlayersItems", _, "- shows everyones items");        //views players items
    register_concmd("pokedex","Console_Pokedex", _, "- shows pokemon information");                //views pokedex
    register_concmd("pokeitem","Console_Pokeitem", _, "- shows pokeitem information");                //views pokeitem help

    #if POKERANK_SYSTEM==1
    //PokeRank Commands
    register_concmd("pokerank","Console_PlayersRanks", _, "- shows players PokeRanks");    //views players ranks
    #endif

    pokeadmin_init();

    debugMessage( 0,7,"Init", "Done registering commands" );

    //Global Messages
    gmsgScreenFade    = get_user_msgid("ScreenFade");
    gmsgScreenShake = get_user_msgid("ScreenShake");
    gmsgDeathMsg    = get_user_msgid("DeathMsg");
    gmsgScoreInfo    = get_user_msgid("ScoreInfo");
    gmsgDamage        = get_user_msgid("Damage");

    //MultiForwards - thanks to vittu && teame06
    PokePayForward = CreateMultiForward("poke_pay", ET_STOP, FP_CELL, FP_CELL);                //stop on return value, id, amount

    PlayerEventForward = CreateMultiForward("poke_player_event", ET_STOP, FP_CELL, FP_CELL);        //stop on return value, id, props
    ItemEventForward = CreateMultiForward("poke_item_event", ET_STOP, FP_CELL, FP_CELL, FP_CELL);        //stop on return value, id, props, item

    RegisterItemForward = CreateMultiForward("poke_register_item", ET_STOP);                            //stop on return value

    debugMessage( 0,7,"Init", "Done making forwards" );

    HUDSYNC = CreateHudSyncObj();
    g_coloredMenus = colored_menus();

    set_task(1.0, "StartPokeMod", 1);
    set_task(SAVE_SPAM,"plugin_end",_,_,_,"d")
 }

 #if CHANGE_GAME_NAME==1
 public GameDesc()
 {
    forward_return(FMV_STRING,GAME_NAME);
    return FMRES_SUPERCEDE;
 }
 #endif

 public StartPokeMod(initial)
 {
    debugMessage( 0,7,EMPTY, LANG, 0, "POKEMOD_START", initial );
//    debugMessage( 0,7,"Starting PokeMod. Initial Start = %s", initial?"true":"false" );
    if(initial){
        #if ALLOW_WILD==1
            set_task(180.0, "WildMessage", 0, "", 0, "b");
        #endif

        #if SAVE==SAVE_MYSQL || SAVE==SAVE_NVAULT
            saving_init();
        #endif

        set_task(1.0, "poke_round_end");
        set_task(2.0, "round_start");
    }

    LoadConfig();

    set_task(1.0, "ReadXPs");
    set_task(2.0, "SetSafariLevels");
    set_task(2.5, "ReadSkills");
    set_task(3.0, "ReadItems", 0);
    set_task(3.5, "ReadPokemon", 0);
    set_task(4.0, "ReadItems", 1);
    set_task(4.5, "ReadPokemon", 1);
    set_task(5.0, "PokeModLoaded");
 }
 public PokeModLoaded()
 {
    PM_Loaded = true;
    load_all();
    debugMessage( 0,7,EMPTY,LANG, 0, "POKEMOD_LOADED" );
//    debugMessage( 0,7,"PokeMod has been Loaded." );
 }
 ///////////////////////
 //--Precached Items--//
 ///////////////////////
 public plugin_precache()
 {
    //load the multilingual file for pokemod
    register_dictionary("pokemod.txt");

    //register the debug cvars for debug messages
    register_pokecvar( pm_debug, cvar_default[pm_debug] );
    register_pokecvar( pm_debug_key, cvar_default[pm_debug_key] );

    spawnhookid = register_forward( FM_Spawn, "spawn_hook", 1);

    SetupConfig();

    new PokeFile[128];
    Poke_FileName( F_PokeMaps, PokeFile);

    if( file_exists(PokeFile) ){
        new Data[124], len;
        new mapname[32];
           new line = 0;
        new bool:finding_map = true;

        get_mapname(mapname, 31);

        while( (line = read_file(PokeFile , line , Data , 123 , len) ) != 0 ){

            if( !ValidData( Data ) )
                continue;

            //Check the map
            if( equal(Data, LEFT_BRACKET, 1) ){
                replace(Data, 123, LEFT_BRACKET, EMPTY);
                replace(Data, 123, RIGHT_BRACKET, EMPTY);

                if( containi(Data,STAR)!=-1 ){
                    replace_all(Data, 123, STAR, EMPTY)
                    if(containi(mapname, Data)!=-1){    //deal with this map
                        finding_map = false;
                        continue;
                    }
                }
                else if(equali(mapname, Data)){
                    finding_map = false;
                    continue;
                }
                else
                    finding_map = true;
            }
            else if(!finding_map){    //do the commands
                if(equali(Data,"-disabled")){
                    poke_error(LANG, 0, "POKEMOD_DISABLED");
                    PM_disabled = PM_OFF;
                    break;
                }
                else if(equali(Data,"-skills_off")){
                    poke_error(LANG, 0, "POKEMOD_SKILLSDISABLED");
                    PM_disabled = PM_XP;
                    break;
                }
                else{
                    //delay the command until after the mod has been loaded
                    set_task(10.0, "delay_cmd",0,Data,strlen(Data));
                }
            }

        }
        debugMessage( 0,7,"Config", "Map File Loaded." );
    }
    else{
        ResetMapsConfig();
        debugMessage( 0,7,"Config", "Map File Reset." );
    }
 }
 public delay_cmd(Data[])
 {
    server_cmd(Data);
    server_exec();
 }
 public spawn_hook()
 {
    poke_precaches();
    unregister_forward( FM_Spawn, spawnhookid, 1 );
 }
 poke_precaches()
 {
    new i, PokeFile[128];

    if( PM_disabled == PM_ON ){
        debugMessage( 0,7,"Precache", "Starting." );

        //check if theres enough resources for pokemod, well just check the first file (the intro sound)
        formatex(PokeFile, 127, "%s%s", sound_directory, SOUNDS[0]);
        if( file_exists(PokeFile) || contain(SOUNDS[0],"pokemon")==-1 ){
            FoundSound[0] = true;

            // get resources used so far
            i = engfunc(EngFunc_PrecacheSound, SOUNDS[0]);

            debugMessage( _,7,"Precache", "First sound precached at %d", i );
            // add in the amount we will use in pokemod
            i += MAX_SND;
            debugMessage( _,7,"Precache", "Expecting to precache sounds to %d", i );

            if( i > 512 ){
                poke_error(LANG, 0, "POKEMOD_RESOURCES");
                PM_disabled = PM_OFF;
                return;
            }
        }
        //check for one model
        if( file_exists(MODELS_T[0]) || contain(MODELS_T[0],"pokemon")==-1 ){
            FoundModelT[0] = true;

            // get resources used so far
            i = engfunc(EngFunc_PrecacheModel, MODELS_T[0]);

            debugMessage( _,7,"Precache", "First model precached at %d", i );
            // add in the amount we will use in pokemod
            i += MAX_SPR + MAX_MDL + MAX_T_MDL;
            debugMessage( _,7,"Precache", "Expecting to precache models to %d", i );

            if( i > 512 ){
                poke_error(LANG, 0, "POKEMOD_RESOURCES");
                PM_disabled = PM_OFF;
                return;
            }
        }

        for(i=1; i<MAX_SND; i++)
            poke_precache_sound( i );
        for(i=1; i<MAX_T_MDL; i++)
            poke_precache_model_t( i );
        for(i=0; i<MAX_SPR; i++)
            poke_precache_sprite( i );
        for(i=0; i<MAX_MDL; i++)
            poke_precache_model( i );

        new missing = poke_missing_files();
        if( missing ){
            if( missing == 1 )
                poke_error(LANG, 0, "POKEMOD_MISSINGFILE");
            else
                poke_error(LANG, 0, "POKEMOD_MISSINGFILES");
            PM_disabled = PM_OFF;
        }

        debugMessage( 0,7,"Precache", "Done." );
    }
 }
 poke_precache_model(const i)
 {
    if(file_exists(MODELS[i]) || contain(MODELS[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheModel, MODELS[i]) ,MODELS[i] );
        return (FoundModel[i] = true);
    }
    return false;
 }
 poke_precache_model_t(const i)
 {
    if(file_exists(MODELS_T[i]) || contain(MODELS_T[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheModel, MODELS_T[i]) ,MODELS_T[i] );
        return (FoundModelT[i] = true);
    }
    return false;
 }
 poke_precache_sprite(const i)
 {
    if(file_exists(SPRITES[i]) || contain(SPRITES[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", (SPRITE_INDEX[i] = engfunc(EngFunc_PrecacheModel, SPRITES[i])) ,SPRITES[i] );
        return (FoundSprite[i] = true);
    }
    return false;
 }
 poke_precache_sound(const i)
 {
    new sound_location[151];
    formatex(sound_location, 150, "%s%s", sound_directory, SOUNDS[i]);
    if(file_exists(sound_location) || contain(SOUNDS[i],"pokemon")==-1){
        debugMessage( _,8,"Precache", "%d %s", engfunc(EngFunc_PrecacheSound, SOUNDS[i]) ,SOUNDS[i] );
        return (FoundSound[i] = true);
    }
    return false;
 }
 poke_missing_files()
 {
    new i, files_missing = 0, tempfile[52];
    for(i=0; i<MAX_SND; i++){
        if( !FoundSound[i] ){
            formatex(tempfile, 51, "%s%s", sound_directory, SOUNDS[i]);
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", tempfile );
            files_missing++;
        }
    }
    for(i=0; i<MAX_SPR; i++){
        if( !FoundSprite[i] ){
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", SPRITES[i] );
            files_missing++;
        }
    }
    for(i=0; i<MAX_MDL; i++){
        if( !FoundModel[i] ){
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", MODELS[i] );
            files_missing++;
        }
    }
    for(i=0; i<MAX_T_MDL; i++){
        if( !FoundModelT[i] ){
            poke_error( LANG,0,"POKEMOD_FILENOTFOUND", MODELS_T[i] );
            files_missing++;
        }
    }
    return files_missing;
 }
 poke_error(const error[], any:...)
 {
    new output[256];
    vformat(output, 255, error, 2);
    log_amx(output);
 }
 public plugin_end()
 {
    if( PM_disabled == PM_OFF )
        return;

    // SAVE EVERYTHING...
    debugMessage( 0,3,"End", LANG, 0,"POKEMOD_FINALSAVES" );
    save_all();

    #if SAVE==SAVE_MYSQL
        //Final cleanup in the saving include
        saving_end();
    #endif

    cleanXP();
 }
 cvar_registry()
 {
    //CVARS used, but lets create them just incase ;)
    mp_freezetime = register_cvar("mp_freezetime","0");

    //These Cvars should be in the game already
    sv_lan = get_cvar_pointer("sv_lan");
    mp_friendlyfire = get_cvar_pointer("mp_friendlyfire");
    mp_logdetail = get_cvar_pointer("mp_logdetail");

    //PokeMod Cvars
    for(new i=0; i<MAX_CVARS; i++)
        register_pokecvar(i,cvar_default[i]);

    debugMessage( 0,7,"Init", "Done registering cvars." );
 }

 debugMessage(id=0, level=0, const key[], const msg[], any:... )
 {
    if( PM_disabled == PM_OFF )
        return;

    static debugMode;
    debugMode = get_ppcvar_num( pm_debug );

    if( debugMode < level && level )
        return;        //there is a level, but we arent looking that high

    if( id && debugger && id != debugger )
        return;        //its about someone, but its not the debugger

    static debug_key[51];
    get_ppcvar_string( pm_debug_key, debug_key, 50 );
    if( key[0] != '\0' && debug_key[0] != '\0' && containi(key,debug_key) == -1 )
        return;        //it didn't have the debug key in it

    static output[256];
    vformat( output, 255, msg, 5 );

    if( id > 0 && id <= MAX_PLAYERS ){
        static lastid;
        static name[32],authid[32], userid;

        if( lastid != id ){
            lastid = id;
            get_user_name( id, name, 31 );
            get_user_authid( id, authid, 31 );
            userid = get_user_userid( id );
        }
        if( userid > 0 )
            format( output, 255, "\"%s<%d><%s><%s>\" %s", name,userid,authid,PokeToName(Pokemon[id]), output );
    }

    if( output[0] == '\0' )
        return;

    if( debugMode )
        format( output, 255, "DEBUG %s: %s", key, output );

    switch(debugMode)
    {
        case 0: log_amx( output );                //no matter what, were going to log it
        case 1: log_amx( output );                //log it completely

        case 2..9: console_print( 0, output );    //higher the number, more it outputs

        case 10: log_amx( output );                //log everything (this is extremely crazy!)
    }
    if( debugger )
        console_print( debugger, output );        //put it in console of debugger
 }
  Temat: PokeMod problem :/
crosscs3

Odpowiedzi: 3
Wyświetleń: 14446

PostForum: Konfiguracja AMXX   Wysłany: Pon 05 Kwi, 2010 17:56   Temat: PokeMod problem :/
Witam, mam problem z własnym pokemodem. Otóż chciałbym zrobić pokedex po polsku, zmienić menu Oaka na polski oraz ustawić inne pokemony na początku które są dla nowego gracza do wybrania :) . Zielony nie jestem ale darujcie sobie język tłumaczenia 'naukowy' xdd.

Prosze o szybką odpowiedź, z góry dzięki za pomoc ;] Licze na Was ;**
  Temat: PokeMod problem :/
crosscs3

Odpowiedzi: 1
Wyświetleń: 1762

PostForum: Pomoc techniczna   Wysłany: Pon 05 Kwi, 2010 17:56   Temat: PokeMod problem :/
Witam, mam problem z własnym pokemodem. Otóż chciałbym zrobić pokedex po polsku, zmienić menu Oaka na polski oraz ustawić inne pokemony na początku które są dla nowego gracza do wybrania :) . Zielony nie jestem ale darujcie sobie język tłumaczenia 'naukowy' xdd.

Prosze o szybką odpowiedź, z góry dzięki za pomoc ;] Licze na Was ;**
  Temat: PokeMod problem :/
crosscs3

Odpowiedzi: 1
Wyświetleń: 1804

PostForum: Konfiguracja, poradniki i tutoriale   Wysłany: Pon 05 Kwi, 2010 17:55   Temat: PokeMod problem :/
Witam, mam problem z własnym pokemodem. Otóż chciałbym zrobić pokedex po polsku, zmienić menu Oaka na polski oraz ustawić inne pokemony na początku które są dla nowego gracza do wybrania :) . Zielony nie jestem ale darujcie sobie język tłumaczenia 'naukowy' xdd.

Prosze o szybką odpowiedź, z góry dzięki za pomoc ;] Licze na Was ;**
 
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